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Spaceflight simulators, space games, and STEM

17 Apr 2012, 11:03 UTC
Spaceflight simulators, space games, and STEM
(200 words excerpt, click title or image to see full post)

For those who aren’t familiar, “STEM” is a particularly hot-button acronym in the professional space education community these days that stands for, “Science, Technology, Engineering, and Mathematics.” These are the college degrees and professions that ultimately keep the economy, innovation, and space exploration in particular going. These are also the fields that have been suffering [...]

Cockpit view from a simulated spacecraft in freeware spaceflight sim, "Orbiter."
For those who aren’t familiar, “STEM” is a particularly hot-button acronym in the professional space education community these days that stands for, “Science, Technology, Engineering, and Mathematics.”
These are the college degrees and professions that ultimately keep the economy, innovation, and space exploration in particular going.
These are also the fields that have been suffering from declining numbers during the last couple of decades. (Consequently, projects with heavy STEM education components are often bumped to the top of the funding pile…)
In response, there appears to be a waxing tide of development of vaguely (or overtly) educational space-centered video games. This seems to be a new push during the past couple of years, distinct from the open-source processing endeavors such as SETI@home and MilkyWay@home.
In this light, I’d like to take a moment ...

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